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2026 · Final projectUX ResearchCoderhouse (educational project)

SUBE App

UX Research Case Study

  • UX RESEARCH
  • MOBILE APP
  • MIXED METHODS

The project

Research into why people move from paying with the SUBE app to digital wallets such as Mercado Pago. It combines interviews, a survey, desk research and Google Trends. The conclusion is that the experience works in everyday use and breaks down in error handling. It closes with three How Might We questions and three design proposals aimed at that moment and at showing savings.

Role
UX Researcher
Year
2026
Tools
Google Forms · Google Trends · Figma · FigJam

Key decisions

  1. Choose which problem to research

    Of five problem areas, the lack of benefits compared with the competition scored highest in the prioritization matrix and became the focus of the research.

  2. Cross four sources

    I combined interviews, a survey, desk research and Google Trends, and crossed the results across seven axes so the findings didn’t depend on a single sample.

  3. Design for the moment of error

    Triangulation showed that the experience breaks down in error handling. Based on three How Might We questions, the proposals targeted that moment and made savings visible on three screens: balance check, home and activity.

Project stages

Each stage opens in interactive mode.

Results

Prioritization matrix (weighted score out of 5)

  • No benefits compared with competitors5 / 5
  • App limited to basic functions4.45 / 5
  • The competition innovates faster4.05 / 5
  • Impractical top-up crediting3.55 / 5
  • Little communication of benefits3.15 / 5

In-depth interviews

  • 10
    interviews with public transport riders in Buenos Aires (PBA and CABA)
  • 8
    key insights from the cross-analysis

Survey · The sample

  • 48
    responses to the online survey
  • use the SUBE app (44 of 48)

Survey · Likert scale from 1 to 5

  • Ease of use4.36 / 5
  • Trust4.27 / 5
  • Overall satisfaction4.09 / 5
  • Meets their needs4.0 / 5
  • Intention to keep using4.45 / 5
  • If it offered more benefits, I would use it more often4.81 / 5
  • Another app is more convenient2.81 / 5
  • The lack of incentives affects use2.72 / 5
  • The benefits it offers today are attractive2.36 / 5

Survey · What they use the app for

  • Check the balance72.7%
  • Credit top-ups72.7%
  • Top up54.5%
  • Pay with SUBE Digital36.4%
  • See SUBE points on the map0%

Survey · Most used way to pay or top up

  • Physical card54.5%
  • Digital wallets45.5%
  • SUBE app18.2%

Multiple choice: percentages add up to more than 100%.

Survey · Preference

  • would recommend the SUBE app to others

Google Trends · Week of October 19–25, 2025 (interest from 0 to 100)

  • “sube”64 / 100
  • “mercado pago”100 / 100
  • “sube + error”68 / 100
  • “mercado pago + reintegro”70 / 100
  • “sube + nfc”65 / 100
  • “mercado pago + transporte público”96 / 100

Project slides

The slides and documents are PDFs in Spanish and are not translated: everything is also explained in the text of the case.

SUBE App

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SUBE App

2026 · UX Researcher

SUBE App

UX Research Case Study

  • UX RESEARCH
  • MOBILE APP
  • MIXED METHODS

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